((CCS Races and Classes))
 
/////
 
Understanding CCS Racial\Class Dynamics
 
The CCS racial system has taken a dynamic turn, every race now has three distinct subclasses that have defined roles and abilities.
 
The racial classes work on a tier. Each race has a Low Damage/High Support class, a Medium Damage/High Defense class and a High Damage/Low Defense class. Also in this vein, the higher damage you do, the slower you naturally regenerate hitpoints and stamina. Support classes regenerate health and stamina the fastest, high damage classes regenerate health and stamina the slowest.
 
Understanding Races
 
Angel
 
The Angel's are divine beings from heaven, some are righteous, some are twisted or fallen, they serve the light, or their own agendas depending on their demeanor. Angel's gain prayers by buffing others.
Special Ability:
Smite - Smite is a 20m range AOE spell that hits all characters within range for up to 50 points of damage. It costs 3 prayer racial power pool points to use. And has a 90% chance of creating a dazed state on targets for a period of 10 seconds.
Statistics Bonuses: +10 to Fortitude/+10 to Willpower
Demons
The Demons are infernal beings from the plane of hell. They are evil and bent on the domination of the lesser species of CoLA.
Special Abilities
Wrack - Wrack is a single target attack power that allows the demon to steal a part of the targets soul. It costs 10 stamina to use, but damages the enemy target for 25 health and 25 stamina gaining the demon 1 soul point. This skill has a 30 second delay on reuse.
Malice - Malice is the second ability of the demon arsenal. It costs 3 soul points to cast but is a 20m AOE creating 50 damage on all targets within range and has a 90% chance of creating a Cursed status effect on the targets for a period of 45 seconds.
Statistics Bonuses: +5 to Strength/+5 to Endurance/+5 to Willpower/+5 to Perception

Humans
 
The human race is a many varied lot. Adaptable and unpredictable the humans of Lost Angel's are making their way in a strange new world where all the nightmares they never believed in came true. Humans regain Spirit points naturally on a timer.
Special Ability
The Human Spirit - This ability is a self only ability that armors the character using it for a total mitigation of 5 damage per hit for two minutes. It costs two spirit points to use. The Human Race is the only race in the game in of which all character classes can mitigate damage via armor.
Statistics Bonuses: 5 to Fortitude/+5 to Endurance/+10 to Intelligence
 
Lycans
 
The Lycans are a race of pure brute force, they eschew the use of ranged weaponry over pure brawn and ferocity.
Special Ability
Rage - A self only ability, a Lycan, once they take 15 points of damage, generates 1 point of Rage once the trigger the ability, they get a +17 to melee damage for a period of 60 seconds, making a raging Lycan one of the most brutal melee opponents in the game. There is a 45 second reuse timer on this ability.
Statistics Bonuses: +10 to Strength/+10 to Fortitude
 
Nekos
 
The Nekos of Lost Angel's are cat people, strange hybrid feline humanoids with a generally good nature and no real loyalties to anyone unless they have a bag of Friskies® or some catnip. Nekos regain lives naturally on a timer.
Special Ability
9 Lives - A neko on death, returns to life. Nekos have a total of 9 lives and thusly they have the largest potential to escape death in the game.
Statistics Bonuses: +5 to Endurance/+15 to Perception
Supernaturals
Supernaturals are an incredibly diverse racial faction. They have everything from human psychics and witches to dragons and naga and drider. Supernaturals regenerate mana naturally on a timer.
Special Ability
Shock - A 10m range AOE electrical attack that hits all targets in range of the user for up to 50 points of health damage. This ability has a 90% chance of causing a weakness status effect on the targets and costs 3 Mana points to use.
Statistics Bonuses: +5 to Fortitude/+10 to Willpower/+5 to Intelligence
 
Vampires
 
The Undead of CoLA are the risen dead, sustained on the living blood of their victims, they are a very powerful force unto themselves. The vampires believe the new world is theirs, but cannot, largely, agree with each other on who actually runs it all.
Special Abilities
Feed - This ability is the basic vampire feed. It damages a target for 25 damage and heals the vampire for 50 points of damage per level of the vampire feeding. It has a 60 second timer on reuse. This ability gains the vampire 1 blood racial power pool point.
Vampire Revive - This ability is a self ressurection ability, using 1 blood point a vampire will naturally recover from death within 60 seconds of dying, they return to life with 10+1 to the level of the vampire of health.
Statistical Bonuses: +10 to Strength/+5 to Intelligence/+5 to Perception
 
Understanding Classes
 
Tank - A Tank based class is the traditional warrior or fighter class of most RPG games. This class is designed to take a licking and keep on ticking. In the CoLA system, tank based classes can not only take alot of damage but they're also quite good at dishing out damage as well. Tank based classes regenerate 1 point of stamina and 1 point of health every 15 seconds and have an 80% chance to hit.
 
Racial Tank Classes
    * Angel: Guardian
    * Demon: Warrior
    * Human: Soldier
    * Lycan: Brute
    * Supernatural: Tank/Sentinal
    * Neko: Prowler
    * Vampire: Templar

DPS - DPS means Damage Per Second, DPS classes are based wholly and totally in the damage output they can do. This class choice has some negative offsets for its high potential damage output. DPS classes have no naturally inherent armor or damage mitigation abilities, they can though buff themselves to increase their melee damage output. And some DPS abilities can render a targets melee damage output useless such as Weakness or Daze effects. DPS classes have the highest percentile chance to hit at 85% and due to the DPS classes high damage output, DPS classes regenerate 1 point of stamina and 1 point of health every 20 seconds.
 
Racial DPS Classes
    * Angel: Arch Angel
    * Demon: Flayer
    * Human: Assassin
    * Lycan: Stalker
    * Supernatural: Feyblade
    * Neko: Mouser
    * Vampire: Death-Dealer

Healer - Healers in the CoLA system are the advanced medical classes of the game. They have the highest natural regeneration, regenerating 1 point of health and stamina every 10 seconds but have the lowest percentile chance to hit at 75%. Healers in the CCS system have some offensive abilities and are just as capable of dealing ranged and melee damage as the other two classes but their true strengths are in helping their faction mates and allies with their advanced healing abilities and higher end revives.
 
Racial Healer Classes
    * Angel: Seraphim
    * Demon: MindRender
    * Human: Medic
    * Lycan: Shaman
    * Supernatural: Mystic
    * Neko: Alleycat
    * Vampire: Acolyte
 
/////