((CoLA Combat Rules))
1) Combat is part of life in COLA. If you have a CCS on then you are a target and can be engaged in combat at any time.
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2) No Safe Zones: There are no safe zones in CoLA. We ask that you refrain from fighting in the entrance so people can rez and enter the city in peace. Otherwise there are no safe places to go. Factions and characters may try to designate area "in character" as "safe zones", such as "no fighting in the Zodiac Lounge" but that does not prevent combat from taking place.
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3) Non-combative (Non-Com): If you wish to avoid combat anytime prior to engaging in combat, use /9 off to turn your CCS unit off. Use /9 on to turn it on again.
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4) You are considered to be in combat once you make a melee attack or shoot someone or are yourself shot or melee attacked. The use of offensive CCS skills also starts a combat. Once you are in combat all the following rules apply.
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5) You must have your CCS on to fight:
No exceptions! No CCS then no fighting. You will get a ban if you try to fight without your CCS. Your CCS meter must be visible and readable at all times.
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6) You must have an IC (in character) reason for combat:
Role play is NOT required prior to combat, though it is preferred and leads to fewer hard feelings. Naturally circumstances sometimes dictate "sneak" attacks or you are acting on the results from a previous role play encounter and don't need to repeat it all over again before attacking. Do not engage a fight for OOC reasons or based on OOC information!!
Asking a player OOC to justify their attack against you is meta-gaming. Stay in character and go with the scene and circumstances regardless of the outcome. Issues that may arise from those who abuse this rule should be reported to a GM. NEVER taken OOC from player to player.
Excessive combat by players that is not followed up by any role play, or attacks that are based on OOC reasons or information will be met with disciplinary action.
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7) Animations:
If you are a melee fighter, armed or unarmed, then you need to have animations that shows your character is attacking. You cannot engage in melee without some indication you are actually fighting.
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8) No movement enhancers in combat:
No flash steps, jump assists, SI blade special moves, flight assists, wall climbers, teleports, etc. are to be used during combat. . Using these enhancements will result in disciplinary actions being taken.
Due to the height of many of the buildings in the new CoLA you may use movement enhancers to enter combat with someone attacking you from a roof top or other high place such as a sniper. This is a temporary exception to this rule until Suzanna has time to address the situation.
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9) No turning the CCS off/detaching CCS in combat:
Once you are in combat it is illegal to turn off or detach your CCS. You should also not detach your CCS after combat in an attempt to regain your health or avoid defeat. Once all RP associated with the combat is over then you can remove your CCS if you wish.Violators will be punished.
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10) Two Weapons Rule:
One Weapon is allowed per hand this means: One two handed weapon gun or melee (Assault Rifles,Sniper Rifles,Two Handed Sword/Axe/Pole arm) or One of each Melee and Firearm one hand weapons(Handgun+Short Sword,Two handgun,Two Short Swords). Any weapons equipped beyond this will get you disciplinary actions.
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11) Calling for Help
The following applies to those who are participating in a fight or merely observing one taking place.
When calling for help during or after a fight the act of calling for help must be 1) obvious and 2) preventable in some fashion. The official (and best way) is some sort of factional comm system. Said system must have the following characteristics: 1) it be visible, 2) there has to be a way that others know it is being used so they can try to stop you from using it, 3) it must be "removable" so the victor can take it off you and 4) must be limited to a single sim.
Otherwise the only way of communicating with a fellow faction member is to talk to them face to face.
The use of "telepathy", other supernatural abilities, bizarre powers, carrier pigeon and other means to justify the use of personal IMs or Group IMs to summon help or to let others know of a fight is forbidden unless a GM approves it. Such approval will only be granted in the narrowest circumstances.
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12) Use of internal or external Voice chat programs:
The use of voice, and or Skype or Ventrilo voice chats in regards to combat/factional coordination in the City of Lost Angels falls under the same rules as the use of group IMs in regards to combat.
It is an external system, it is meta-gaming, and thus shall not be used in conjunction with factional combat.
Voice is off in LA for a reason, it does not foster nor support role play interaction. So thus, keep your voice chats for your personal conversations from here on out.
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13) Any sort of combat is supposed to have a definite end with the consequences RP'd afterward. Fights are not supposed to go on endlessly as each side summons more and more reinforcements from fractions and friends who are outside the sim doing other things or who just happen to get online.
The victorious party should not be subjected to endless rescue missions as captured players use all sorts of means to continually let friends, family and factions know of their predicament. Role playing defeat is not something to avoid but a means for your character to grow. Look upon defeat as a positive thing and use communication sensibly.
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14) No time outs:
Once combat has started it goes until one side wins or surrenders. There is no stopping combat otherwise.
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15) Hospital:
USING THE HOSPITAL HEAL BALLS REMOVES YOU FROM COMBAT. You may not re-enter a combat once you leave to heal for no less than 10 minutes. There is no fighting while you are on a hospital bed.
Only CCS approved enhanced items or healing balls in a Hospital can be used to heal after combat.
In the event you are attacked while on a heal bed you must get off the bed to retaliate. Attacks against players who are using a hospital heal bed MAY occur after the a healing player has been removed from combat for no less than 10 minutes.
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16) Invisibility:
Do not use any device that turns you invisible during combat. No devices or any items that make your avatar invisible are permissible during combat. This includes cloaking devices, gadgets that sink your avatar into the ground or any device that renders your avatar invisible to direct line-of-sight to another player.
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17) Child AVs:
Child AVs are not allowed in CoLA.
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18) Corpse Camping:
This is where you stand around a body and wait for the person to revive and then kill them again. It does not matter if the revive is due to a timer, a racial skill, or if revived by another. When a person revives continue RPing the scene. If they attack then you are free to kill them again.
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19) Revives:
During one on one combat, you should role play being hurt after you have been defeated. Even if your character has a racial revive ability you should RP some sort of injury. You should not immediately revive and attack someone. The racial revives allow you to recover early and maybe escape. If a healer revives you after single combat, you should still RP being injured.
EXCEPTION: in group combat scenarios a player can rejoin combat if they are resurrected by a healer and healed back to combat level statistics.
Group combat is defined as having 3 or more participants making any action that involves them in a fight. i.e. use of Offensive, Support or Healing skills, attacking another party in the combat situation, etc.
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20) Post Battle:
When you have been defeated in combat you should Role Play it properly. You are not "dead" but you may be unconscious. Your body is not capable of astounding feats in this state. You can act defiant but are basically at the mercy of the victorious party. If you do not wish to RP out a scene then you can Fade to Black (see below).
Even if someone else revives you (or you use a self revive), and/or heals you, you should RP being injured. You are just back from near death after all. That means not bouncing back up and attacking or shooting like a maniac. (see "Revives" above)
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21) Fade to Black:
You may call fade to black upon defeat in combat if you need to leave(Log off) or if the RP following the defeat makes you uncomfortable. If you Fade to Black you MAY NOT engage in combat again with the party for 24 hours. Try to set your limits with the victor in advance to avoid this or agree events happen even if you do not RP it if possible to keep RP flowing.
Abusing the Fade to Black ( FTB ) rule will result in disciplinary action. The Fade to Black rule is not a way to avoid the consequences of a defeat. It is not a get out of jail free card. If at all possible you and the victor should agree on what happens to your character even if you do not RP it out.
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22) Post combat OOC comments:
Whether from the victorious party gloating or the loser complaining will not be tolerated. If there is a REAL issue consult a GM immediately otherwise keep it IC RP only. OOC insults and rude comments will result in disciplinary action. This includes negative comments or insults made in IMs as well as in the open. Be an adult about things, it is only a GAME.
Disruptive, public and OOC complaints:
There will be no more OOC complaints or bitching about other players, other factions, or anything at all in the CoLA sim and sims that are a part of the City of Lost Angels and it's subsidiaries. This includes general chat, group chats and factional group chats.
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23) No Moving Corpses:
Once you are dead then you are dead. You must wait till you revive normally or are revived by a healer or through a racial skill. You are not permitted to move unless you are being dragged or moved by another as part of an RP.
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24) Death/Permanent injury:
You can only inflict death or permanent injury with the consent of the other party. Trying to do this without consent is Godmodding.
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25) Disputes:
If you disagree with the outcome of a fight or suspect your opponent of cheating, remain calm. Remember that mistakes happen and lag can cause really weird things to go on during a fight. Not everyone treats CCS combat as a game to be won. Mistakes happen. DO NOT take the issue OOC!! Do not make public accusations of cheating unless you have proof! Contact a GM and discuss your suspicions and offer any proof that you have. It is the GM's job to determine if a rule has been broken, not yours. Accept a GM's ruling and do not complain about it.
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What is "Meta-Gaming"
This means: When a player has become aware of or told about information Out of character (OOC) pertaining to or directly regarding an ongoing storyline, situation or other player and then, by means of role play, uses that information either to their own benefit or as a means to interact with/against other players.
This is extremely aggravating for those of us who are trying to provide fun and possibly in-depth stories for the residents in LA.